Updates to the iPhone mobile authenticator

Updates to the iPhone mobile authenticator

Filed under: News items Normally we don’t get too excited over updates to the Battle.net Mobile Authenticator, but reader El Oreo brought the most recent update to our attention. Version 1.1.0 of the iPhone version of the mobile authenticator contains the following updates: A new “Copy” feature lets you copy the currently displayed authentication code into your device’s clipboard. You can then paste it into other text entry fields, such as when accessing Battle.net Account Management on Safari.

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WOW.COM

Updates to the iPhone mobile authenticator

Updates to the iPhone mobile authenticator

Filed under: News items Normally we don’t get too excited over updates to the Battle.net Mobile Authenticator, but reader El Oreo brought the most recent update to our attention. Version 1.1.0 of the iPhone version of the mobile authenticator contains the following updates: A new “Copy” feature lets you copy the currently displayed authentication code into your device’s clipboard. You can then paste it into other text entry fields, such as when accessing Battle.net Account Management on Safari. Miscellaneous UI improvements

Excerpt from:
WOW.COM

NCsoft: New Measures for Anti-Game Addiction under Preparation



According to the report, NCsoft’s new anti-addiction system will be composed of a Relax system targeting at adult gamers and a Cool Time system targeting at teenagers.

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mmosite.com

NCsoft: New Measures for Anti-Game Addiction under Preparation



According to the report, NCsoft’s new anti-addiction system will be composed of a Relax system targeting at adult gamers and a Cool Time system targeting at teenagers.

Excerpt from:
mmosite.com

Patch 3.3.3 PTR: Updated patch notes

Patch 3.3.3 PTR: Updated patch notes

Filed under: News items It’s that time again, ladies and gentlemen! The Patch 3.3.3 PTR has been given a brand new build, and with it comes a few changes to the patch notes. There aren’t many changes, but the few that are there are rather significant to the classes they impact. The changes are as follows: Hunters Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes. Warriors Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.

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WOW.COM

Will WoW ever have a ‘DPS to heal’ model?

Will WoW ever have a ‘DPS to heal’ model?

Filed under: Analysis / Opinion , Blizzard , News items We were just talking about it on today’s podcast (thrill to the sound of three people barely awake trying to coherently discuss World of Warcraft ) and hey, look, Ghostcrawler reads my mind from across the interwebs. Well, okay, no, he responded to a forum thread, but it’s still interesting . Yes, interesting enough that I’m going to replicate the post here before discussing it. I am out of control, a renegade, I should hand in my posting badge and keyboard

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WOW.COM

GDC 2010 roundup, day one

GDC 2010 roundup, day one

Filed under: News items The tenth annual Game Developers Conference is in full swing in San Francisco, CA, and our sister sites Joystiq and Massively are on the scene! No matter what kind of games you’re into, there’s a ton of news on its way out of the convention, and we’re compiling some of the stuff that might matter to you in daily roundups just for you. If you want the whole GDC news experience, check out all of Massively’s and Joystiq’s coverage! Sword of the New World: Let’s get political GamersFirst’s achingly pretty MMO import Sword of the New World, n

GDC 2010 roundup, day one

GDC 2010 roundup, day one

Filed under: News items The tenth annual Game Developers Conference is in full swing in San Francisco, CA, and our sister sites Joystiq and Massively are on the scene! No matter what kind of games you’re into, there’s a ton of news on its way out of the convention, and we’re compiling some of the stuff that might matter to you in daily roundups just for you. If you want the whole GDC news experience, check out all of Massively’s and Joystiq’s coverage! Sword of the New World: Let’s get political GamersFirst’s achingly pretty MMO import Sword of the New World, n

Update on City of Heroes/Villians :Looking through a Dark Mirror

Update on City of Heroes/Villians :Looking through a Dark Mirror

The start of 2010 has become a busy time in the world of City of Heroes /Villains.  That being said, I thought this would be a great time to get everyone caught up on the latest happenings in Paragon City and the Rogue Isles. Snaptooth : a Seasonal Event Boss Last month saw the annual Spring Fling event seasonal arrive where heroes and villains get to team together on missions in the shared zone of Pocket D.  For those who are not familiar with Pocket D, it is a zone in the game where both heroes and villains can meet but cannot fight each other.  During seasonal events there are usually missions that force both sides to complete a mission for rewards of badges, temporary powers or costume pieces.  As usual it was fun mixing archetypes on missions and allowed for some interesting team ups while trying to defeat the every annoying Snaptooth and his minions. Things really did not slow down after the Spring Fling with the announcement of Double XP Weekend that took place this past weekend, starting a day early on Thursday.  This was followed very closely by the announcement of the release date of the Going Rogue expansion in July and more information on the coming free update Issue 17: Dark Mirror scheduled to arrive in April. Example of the crowds of people that came out for Double XP Weekend When it comes to Issue 17, like any new update, there are things I am looking forward to and some I don’t think I will get a lot of use out of.  Even though the game has given you the ability to add tails to your costume they have always been, like the hair in the game, very stiff and don’t react to what the player is doing.  Now with this release we are supposed to see tails that will react to movement by swaying or swishing.  I think this is a great improvement and will give some new life to some costumes.   Hopefully hair animations for characters will not be too far behind.  Sample of what Ultra Mode will look like Dark Mirror will also feature the debut of Ultra Mode which will give a heightened level of detail in lighting, reflections, shadows and water effects in Paragon City and the Rogue Isles.  Users will only be able to access this if they current video card meets the requirements.  A few years ago I noticed a huge difference on how the game looked when I upgraded from an old C.R.T.

Read more here:
mmocrunch

Update on City of Heroes/Villians :Looking through a Dark Mirror

Update on City of Heroes/Villians :Looking through a Dark Mirror

The start of 2010 has become a busy time in the world of City of Heroes /Villains.  That being said, I thought this would be a great time to get everyone caught up on the latest happenings in Paragon City and the Rogue Isles. Snaptooth : a Seasonal Event Boss Last month saw the annual Spring Fling event seasonal arrive where heroes and villains get to team together on missions in the shared zone of Pocket D.  For those who are not familiar with Pocket D, it is a zone in the game where both heroes and villains can meet but cannot fight each other.  During seasonal events there are usually missions that force both sides to complete a mission for rewards of badges, temporary powers or costume pieces.  As usual it was fun mixing archetypes on missions and allowed for some interesting team ups while trying to defeat the every annoying Snaptooth and his minions. Things really did not slow down after the Spring Fling with the announcement of Double XP Weekend that took place this past weekend, starting a day early on Thursday.  This was followed very closely by the announcement of the release date of the Going Rogue expansion in July and more information on the coming free update Issue 17: Dark Mirror scheduled to arrive in April.

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mmocrunch

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